Here is a quick overview of the tasks I have done on this project:
- Multiple smoke, dust and dirt simulations.
- Custom RBD setup that allowed compression and bending of objects.
- PBD setup to simulate highly clumpy dirt.
- Flexible procedural RBD setup for large-scale destruction effects based on proxy geometry.
- Custom HDA based on Bullet to sim flexible objects with accurate collisions: wires, hoses and trees.
- Large-scale pyro sim of burning debris.
- Shockwave effects with distortion and fluid layers.