Here is a quick overview of the tasks I have done on this project:
- Design of large-scale dynamic water systems to handle interaction with crowds of hippos.
- Multiple high-resolution water simulations to interact with animated CG animals.
- Combinaison of FLIP sims and procedural waves to achieve large water surface replacement.
- Advected foam and leaves layers.
- Secondary sim of spray, foam and bubbles.
- Lookdev, lighting and rendering of the water.
- RBD simulation of a breaking branch.