Here is a quick overview of the tasks I have done on this project:
- RBD and PBD sim of ground destruction. FEM sim of the grass
tearing apart, large amount of clustered sims for the debris
and dust components. All ground elements including grass lookdev and lighting.
- Background wall ripping apart, RBD sim debris and dust layers.
- Falling chunks and debris, all ground destruction and impacts, massive dust wave, smoke trails from
falling debris.
- Wall destruction featuring RBD with plastic deformation, debris, dust layers, fire trails and
sparks.