Hi There!
I own an M.Sc. in computer graphics and machine learning from McGill University and Mila. I specialized in physically based animation for computer graphics and machine learning. My goal is to do research and development at the intersection of those two fields to contribute to shaping the future of visual effects software utilizing the state of the art in machine learning.
I have worked in the Visual Effects industry for the first decade of my career. I spent the last years of this decade working as a Senior Effects Technical Director and Tool Developer in multiple major studios. I later transitioned to R&D Software Developer roles at Ubisoft La Forge and in the simulation group at Nvidia.
I love to find elegant solutions to complex problems and always try to make things as simple and efficient as possible while maximizing flexibility. Artists should not worry about what is happening under the hood while they create; it should just feel like magic!